Biblioteka Websockets działa dobrze w C++ udostępniając mechanizm komunikacji za pomocą websockets (protokół na www do obustronnej komunikacji klient-serwer).

Ten przykład pokazuje połączenie dwóch przykładowych aplikacji będących załącznikami do bibliotek.
Pierwszy przykład pochodzi z biblioteki LIBWEBSOCKETS, aby ją uruchomić należy najpierw zainstalować i skompilować poleceniami

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sudo apt-get install libssl-dev
cmake .
make
sudo make install

.

Jeśli programy nie chcą się uruchomić trzeba dodać ścieżkę do biblioteki do ścieżek systemowych bibliotek

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export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/lib

Programy kompilujemy z biblioteką -lwebsockets

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g++ minimal-ws-server.c -o minimalserv -fpermissive -lwebsockets

Potem uruchamiamy nowy plik

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./minimalserv

W katalogu libwebsockets/minimal-examples/ws-server/ jest przykład z którego pochodzi ten kod:

minimal-ws-server.c

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/*
 * lws-minimal-ws-server
 *
 * Written in 2010-2019 by Andy Green <andy@warmcat.com>
 *
 * This file is made available under the Creative Commons CC0 1.0
 * Universal Public Domain Dedication.
 *
 * This demonstrates the most minimal http server you can make with lws,
 * with an added websocket chat server.
 *
 * To keep it simple, it serves stuff in the subdirectory "./mount-origin" of
 * the directory it was started in.
 * You can change that by changing mount.origin.
 */


#include <libwebsockets.h>
#include <string.h>
#include <signal.h>
#include <iostream>
using namespace std;

#define LWS_PLUGIN_STATIC
#include "protocol_lws_minimal.c"

static struct lws_protocols protocols[] = {
        { "http", lws_callback_http_dummy, 0, 0 },
        LWS_PLUGIN_PROTOCOL_MINIMAL,
        { NULL, NULL, 0, 0 } /* terminator */
};

static int interrupted;

static const struct lws_http_mount mount = {
        /* .mount_next */               NULL,           /* linked-list "next" */
        /* .mountpoint */               "/",            /* mountpoint URL */
        /* .origin */                   "./mount-origin",  /* serve from dir */
        /* .def */                      "index.html",   /* default filename */
        /* .protocol */                 NULL,
        /* .cgienv */                   NULL,
        /* .extra_mimetypes */          NULL,
        /* .interpret */                NULL,
        /* .cgi_timeout */              0,
        /* .cache_max_age */            0,
        /* .auth_mask */                0,
        /* .cache_reusable */           0,
        /* .cache_revalidate */         0,
        /* .cache_intermediaries */     0,
        /* .origin_protocol */          LWSMPRO_FILE,   /* files in a dir */
        /* .mountpoint_len */           1,              /* char count */
        /* .basic_auth_login_file */    NULL,
};

void sigint_handler(int sig)
{
        interrupted = 1;
}
int main(int argc, const char **argv)
{
        struct lws_context_creation_info info;
        struct lws_context *context;
        const char *p;
        int n = 0, logs = LLL_USER | LLL_ERR | LLL_WARN | LLL_NOTICE
                        /* for LLL_ verbosity above NOTICE to be built into lws,
                         * lws must have been configured and built with
                         * -DCMAKE_BUILD_TYPE=DEBUG instead of =RELEASE */

                        /* | LLL_INFO */ /* | LLL_PARSER */ /* | LLL_HEADER */
                        /* | LLL_EXT */ /* | LLL_CLIENT */ /* | LLL_LATENCY */
                        /* | LLL_DEBUG */;

        cout << "start!\n";
        signal(SIGINT, sigint_handler);

        if ((p = lws_cmdline_option(argc, argv, "-d")))
                logs = atoi(p);

        lws_set_log_level(logs, NULL);
        lwsl_user("LWS minimal ws server | visit http://localhost:7681 (-s = use TLS / https)\n");

        memset(&info, 0, sizeof info); /* otherwise uninitialized garbage */
        info.port = 7681;
        info.mounts = &mount;
        info.protocols = protocols;
        info.vhost_name = "localhost";
        info.ws_ping_pong_interval = 10;
        info.options =
                LWS_SERVER_OPTION_HTTP_HEADERS_SECURITY_BEST_PRACTICES_ENFORCE;

        if (lws_cmdline_option(argc, argv, "-s")) {
                lwsl_user("Server using TLS\n");
                info.options |= LWS_SERVER_OPTION_DO_SSL_GLOBAL_INIT;
                info.ssl_cert_filepath = "localhost-100y.cert";
                info.ssl_private_key_filepath = "localhost-100y.key";
        }

        if (lws_cmdline_option(argc, argv, "-h"))
                info.options |= LWS_SERVER_OPTION_VHOST_UPG_STRICT_HOST_CHECK;

        context = lws_create_context(&info);
        if (!context) {
                lwsl_err("lws init failed\n");
                return 1;
        }

        while (n >= 0 && !interrupted)
                n = lws_service(context, 1000);

        lws_context_destroy(context);

        return 0;
}

i drugi plik z obsługą przerwania, protocol_lws_minimal.c:

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/*
 * ws protocol handler plugin for "lws-minimal"
 *
 * Written in 2010-2019 by Andy Green <andy@warmcat.com>
 *
 * This file is made available under the Creative Commons CC0 1.0
 * Universal Public Domain Dedication.
 *
 * This version holds a single message at a time, which may be lost if a new
 * message comes.  See the minimal-ws-server-ring sample for the same thing
 * but using an lws_ring ringbuffer to hold up to 8 messages at a time.
 */


#if !defined (LWS_PLUGIN_STATIC)
#define LWS_DLL
#define LWS_INTERNAL
#include <libwebsockets.h>
#endif

#include <string.h>

/* one of these created for each message */

struct msg {
        void *payload; /* is malloc'd */
        size_t len;
};

/* one of these is created for each client connecting to us */

struct per_session_data__minimal {
        struct per_session_data__minimal *pss_list;
        struct lws *wsi;
        int last; /* the last message number we sent */
};

/* one of these is created for each vhost our protocol is used with */

struct per_vhost_data__minimal {
        struct lws_context *context;
        struct lws_vhost *vhost;
        const struct lws_protocols *protocol;

        struct per_session_data__minimal *pss_list; /* linked-list of live pss*/

        struct msg amsg; /* the one pending message... */
        int current; /* the current message number we are caching */
};

/* destroys the message when everyone has had a copy of it */

static void
__minimal_destroy_message(void *_msg)
{
        struct msg *msg = _msg;

        free(msg->payload);
        msg->payload = NULL;
        msg->len = 0;
}

static int
callback_minimal(struct lws *wsi, enum lws_callback_reasons reason,
                        void *user, void *in, size_t len)
{
        struct per_session_data__minimal *pss =
                        (struct per_session_data__minimal *)user;
        struct per_vhost_data__minimal *vhd =
                        (struct per_vhost_data__minimal *)
                        lws_protocol_vh_priv_get(lws_get_vhost(wsi),
                                        lws_get_protocol(wsi));
       
        string *cordovaMessage;
        char *cordovaTemp = new char[len+1]; //do konwersji void * > string *

        int m;
cerr << "CALLBACK:"<<reason <<" \n";
        switch (reason) {
        case LWS_CALLBACK_PROTOCOL_INIT:
                vhd = lws_protocol_vh_priv_zalloc(lws_get_vhost(wsi),
                                lws_get_protocol(wsi),
                                sizeof(struct per_vhost_data__minimal));
                vhd->context = lws_get_context(wsi);
                vhd->protocol = lws_get_protocol(wsi);
                vhd->vhost = lws_get_vhost(wsi);
cerr<< "----INIT\n";
                break;

        case LWS_CALLBACK_ESTABLISHED:
                /* add ourselves to the list of live pss held in the vhd */
                lws_ll_fwd_insert(pss, pss_list, vhd->pss_list);
                pss->wsi = wsi;
                pss->last = vhd->current;
cerr<< "----ESTABLISHED\n";
                break;

        case LWS_CALLBACK_CLOSED:
                /* remove our closing pss from the list of live pss */
                lws_ll_fwd_remove(struct per_session_data__minimal, pss_list,
                                  pss, vhd->pss_list);
cerr<< "----CLOSED\n";
                break;

        case LWS_CALLBACK_SERVER_WRITEABLE:
                if (!vhd->amsg.payload)
                        break;

                if (pss->last == vhd->current)
                        break;

                /* notice we allowed for LWS_PRE in the payload already */
                m = lws_write(wsi, ((unsigned char *)vhd->amsg.payload) +
                              LWS_PRE, vhd->amsg.len, LWS_WRITE_TEXT);
                if (m < (int)vhd->amsg.len) {
                        lwsl_err("ERROR %d writing to ws\n", m);
                        return -1;
                }
                }

                pss->last = vhd->current;
cerr<< "----WRITABLE\n";

                break;

        case LWS_CALLBACK_RECEIVE:
                if (vhd->amsg.payload)
                        __minimal_destroy_message(&vhd->amsg);

                vhd->amsg.len = len;
                /* notice we over-allocate by LWS_PRE */
                vhd->amsg.payload = malloc(LWS_PRE + len);
                if (!vhd->amsg.payload) {
                        lwsl_user("OOM: dropping\n");
                        break;
                }

                memcpy((char *)vhd->amsg.payload + LWS_PRE, in, len);
//TU MOŻNA ODCZYTAĆ TRANSMISJĘ PRZYCHODZĄCĄ np. do zmiennej typu std::string *
                memcpy(cordovaTemp,  in, len); //kopiowanie z void * do char *
                cordovaTemp[len] = '\0'; //dodanie znaku konca stringu (brakowalo)

                cordovaMessage = new string(cordovaTemp);
                cerr << "Got cordova message: " << *cordovaMessage << "\n";
                delete cordovaMessage; //jak niepotrzebne - usuwamy
//^ //////////////////////////////////////////////////////////////////////

                vhd->current++;

                /*
                 * let everybody know we want to write something on them
                 * as soon as they are ready
                 */

                lws_start_foreach_llp(struct per_session_data__minimal **,
                                      ppss, vhd->pss_list) {
                        lws_callback_on_writable((*ppss)->wsi);
                } lws_end_foreach_llp(ppss, pss_list);
cerr<< "----RECEIVE\n";

                break;
case LWS_CALLBACK_ADD_HEADERS:
cerr << "---HEADERS\n";

     break;
        default:
                break;
        }

        delete[] cordovaTemp;
        return 0;
}

#define LWS_PLUGIN_PROTOCOL_MINIMAL \
        { \
                "lws-minimal", \
                callback_minimal, \
                sizeof(struct per_session_data__minimal), \
                128, \
                0, NULL, 0 \
        }


#if !defined (LWS_PLUGIN_STATIC)

/* boilerplate needed if we are built as a dynamic plugin */

static const struct lws_protocols protocols[] = {
        LWS_PLUGIN_PROTOCOL_MINIMAL
};

LWS_EXTERN LWS_VISIBLE int
init_protocol_minimal(struct lws_context *context,
                      struct lws_plugin_capability *c)
{
        if (c->api_magic != LWS_PLUGIN_API_MAGIC) {
                lwsl_err("Plugin API %d, library API %d", LWS_PLUGIN_API_MAGIC,
                         c->api_magic);
                return 1;
        }

        c->protocols = protocols;
        c->count_protocols = LWS_ARRAY_SIZE(protocols);
        c->extensions = NULL;
        c->count_extensions = 0;

        return 0;
}

LWS_EXTERN LWS_VISIBLE int
destroy_protocol_minimal(struct lws_context *context)
{
        return 0;
}
#endif

Po drugiej stronie mamy klienta w Javascripcie (np. w Cordovie) z prostym kodem pochodzącym ze strony echo.websocket.org:

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//Tu wpisz adres IP serwera i port taki sam jak ustawiony w plikach wyżej:
var wsUri = "ws://192.168.1.102:7681/";// "wss://echo.websocket.org/";
  var output;


  function testWebSocket()
  {
    websocket = new WebSocket(wsUri, "lws-minimal"); //BARDZO WAŻNE: lws-minimal oznacza naszą bibliotekę z C++ i jej protokół
    websocket.onopen = function(evt) { onOpen(evt) };
    websocket.onclose = function(evt) { onClose(evt) };
    websocket.onmessage = function(evt) { onMessage(evt) };
    websocket.onerror = function(evt) { onError(evt) };
  }

  function onOpen(evt)
  {
    console.log("CONNECTED");
    doSend("Hello");
  }

  function onClose(evt)
  {
    console.log("DISCONNECTED");
  }

  function onMessage(evt)
  {
    console.log('RESPONSE: ' + evt.data+'');
    websocket.close();
  }

  function onError(evt)
  {
    console.log('<span style="color: red;">ERROR:</span> ' + evt.data);
  }

  function doSend(message)
  {
    console.log("SENT: " + message);
    websocket.send(message);
  }

wywołujemy po załadowaniu strony (onload) funkcję

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testWebSockets();

po załadowaniu strony przejrzyjcie konsolę JAVASCRIPT, powinna wyglądać tak:

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CONNECTED
(index):326 SENT: Hello
(index):326 RESPONSE: Hello
(index):326 DISCONNECTED